
Geo Fighter
-- Description --
Geo-Fighter is a pvp couch co-op fighting game where you play as 2D shapes that can change their shape to capitalize on the advantage that each of the 3 shapes provide. Weave together powerful combos to knock your opponent off the map and be crowned the Geo-Fighter.
Deal damage by punching each other (shift) as you take damage your damage meter is built up. The higher the percentage the further back you will be knocked when hit. If you are knocked off the map you lose the round and the other player wins. This will reset the game.
-- Controls --
Player 1
left and right - a,d
jump, dash as triangle - w
ground pound as square - s
punch - left shift
switch to previous shape - q
switch to next shape - e
Player 2
left and right - j,l
jump, dash as triangle - i
ground pound as square - k
punch - right shift
switch to previous shape - o
switch to next shape - u
pause - escape
-- Geo Fighter Team --
Sam Brown - Project lead/manager, lead game designer, secondary programmer
Mathew Rickard - Lead programmer
Levi Donaldson - Lead artist/ animator
Gabriella Wylie - Lead ui designer, secondary artist
Lois Parker - Lead sound designer
All sound used are free use.
| Status | In development |
| Platforms | HTML5 |
| Authors | chchnyanko, SAMurai, LeaviDon, GabriellaW-sketch, SillieGuse |
| Genre | Fighting |
| Made with | Unity |
| Tags | 2D, Hand-drawn, Local multiplayer, Multiplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Local multiplayer |
| Player count | 2 |








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