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So far, game is great. The animations are very fluid, dynamic, pleasing to watch. Simple color contrast; I like the artstyle. Controls are responsive and movement provides a lot of options.

That said, combat kinda challenging in a bad way. I agree with another commenter that it feels quite hard when enemies are tanky and you've 1 hp. The game feels very fast-paced, so having to be careful cuz of 1 hp kinda takes away that freedom to use the cool abilities and zoom as much as you want to.
Another small problem was the butterfly's color; it blends too much with the already blinding white background. It takes you by surprise and instead of being able to recover, that surprise from the butterfly usually occurs when you're already hit/dead. I hope smth can be done with it.
Last one is more personal opinion: Don't really like the zoom in after getting hit. It's a bit disorienting and kinda doesn't make sense. I do atleast appreciate the auto-respawn after; since I'm dying a lot, not having to click respawn every time is a plus.

Can't quite finish the game right now, slightly cuz of those butterflies. Would love to see the rest of the game once these issues are tackled.

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interesting movement/metroidvania demo! liked the movement, even though the lacking of visuals, which is fine for some. lots of typos in the description though. still really cool though!

There are interesting graphics if you make it to the first bed in the game :(

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fair point! I stopped, thinking the game resets after the cutscene with the man, but yeah well done with the animations and whatnot! currently at the second upgrade and it's looking good so far! I will say though having the player be one-hit kill as well as enemies that require 5+ hits to kill kinda sucks, besides that so far so good!